Sunday, October 3, 2010

Why Heavy Rain isn't worth your time

Heavy Rain, I despise regular rain so much, I'm surprised I bought the damn game. It promised me a dark gritty interactive film that'd be completely different every time I played it. It promised that at anytime, a choice that I could make would alter everything from that point on. It promised deep emotional connections with the characters and the characters having deep emotional connections with each other. It told me that it would barely itself be a game.

Then it made me change a baby's fucking diaper and the whole thing went,
for lack of a better word, to shit. 

The game starts with you in the shoes of Ethan Mars, a happy father living in the suburbs with his wife and two kids. Then the game makes you brush your teeth, shave your upper lip and top it all off with a shower. David Cage calls this getting into character, I call it boring and idiotic. I could've understood the first five minutes being like this, but this game makes you just walk around a boring empty house for a half-hour, at which point your children (which I'm ninety-eight percent sure their VAs are mentally disabled) run in and make you listen to their fucked up voice for another fifteen minutes and thats pretty much how the entire first third (four hours) of heavy rain is. With no excitement and introducing you to characters with almost universally bad VAs. And although the bits of the game where it works are truly terrifying and fun, sadly, these parts are the minority.

Heavy Rain is by no means a bad game, and maybe if you, like me have plenty of spare time, you could play it. But due to awful voice acting, awful dialogue and a story so riddled with plotholes there were entire articles dedicated to how incoherent the story is. Listen to Jim Sterling, don't buy this game yet.

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