Friday, October 22, 2010

Enslaved: a review

Spoilers lie ahead (probably)








Before I begin the meat of the review, I want to say for vanity that every game that I've played that was claimed by the company to be "a real evolution" in game storytelling, has, without fail, turned out to be a lie (well, it was only Heavy Rain that did that, but I'm still fucking pissed). 

Ninja Theory has given us a promise of a game experience evolved. Characters that you can actually relate to, a movie-quality script, and cutscenes you look forward to. Developers can be known to lie or exaggerate a bit, especially when they promise something as monumental as a film-grade script. This could have been the gaming lie of the century, but Ninja Theory aren't liars.

So. Fucking. Awesome.
Enslaved is a strange beast in many, many ways... For example, the graphics aren't great, but they have an odd bit of charm to them, most likely due to the stellar art direction throughout the game, but I can understand Enslaved not looking like Heavy Rain, Ninja Theory made the best with what they had, and besides a few messy textures, the game looks absolutely stellar. 

In general, the gameplay is disgustingly varied and in general, through the course of a single playthrough you'll end up fighting hundreds of robots, scale more skyscrapers than you can count, and shake, slide and shimmy through the decimated ruins of old Manhattan.

The combat is terrific, and tries to be a tactical brawler, but on that part, it falls a little short compared to other tactical brawlers like Batman Arkham Asylum. And although it has its flaws, it has some brilliance to it, but by the end of the game, it will become a little stale.

The odd bits of stealth are sparse, but they end up being far more engaging than the combat, allowing you to create diversions so that both Trip and Monkey can sneak by and decimate the robots up close.

The last and most prevalent segments of the game are by far the climbing segments, and although these parts are REALLY fun, they end up being far too easy for my taste. Luckily, I think the point of the climbing sections is to see how Trip and Monkey interact with each other and give you a chance to absorb all the scenery.

On the subject of Trip and Monkey (and Pigsy later), I ended up really liking both of them, and together, they are perhaps the greatest video game couple ever designed. I'll miss them very much when this game doesn't get a sequel.

In summation, the game is slightly flawed, and the ending is the most confusing piece of crap I've ever seen, but it truly is an experience like no other, and you shouldn't miss it for the world. Even if the world was decimated by robots.

RATING: 10/10

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